In a futuristic world with a South American atmosphere, play as Alynah, a young woman who will try to escape with an energy orb that powered the city of Neovia in order to save her family.
For this project, I developed the character controller with Lucie, the AI of the enemies, the shaders (field of vision of the enemies, distortion during teleportation), the UI (HUD, …).
Team of 7 people with Patrick Chaster (Game Designer), Quentin Guerrero (Game Designer), Athenaïs Jan (Game Designer), Laeaticia Meyerfeld (Graphic Designer), Lenni Scheider (Graphic Designer), Louis Ernenwein (Project Manager), Yvon Bozec (UX), Maxime Touchon (Sound Designer) and Lucie Dewagnier (Programmer).